Unity3D/Unity & C#
Unity & C# ~ JsonConvert 사용법
캬캬백곰
2023. 2. 24. 13:52
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using System;
using System.IO;
using UnityEngine;
using Newtonsoft.Json;
//serializable data
[Serializable]
public class TestData
{
public string testStr;
public TestData(string _inputString)
{
testStr = _inputString;
}
}
public class TestJson : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
//load
string filePath = Application.dataPath + "/TestData.json";
string[] readText = File.ReadAllLines(filePath);
foreach (string line in readText)
{
var loadData = JsonConvert.DeserializeObject<TestData>(line);
Debug.Log(loadData.testStr);
}
//save
TestData testData = new TestData("test code...");
using (StreamWriter sr = new StreamWriter(filePath, File.Exists(filePath) ? true : false))
{
try
{
var saveData = JsonConvert.SerializeObject(testData);
sr.WriteLine(saveData);
sr.Close();
}
catch (Exception ex)
{
Debug.Log(ex.Message);
}
}
}
}
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