728x90 lightmap1 Unity & C# ~ Lightmap 교체 public float powerOutageDuration = 3f;// 직렬화[Serializable]public class LightMapClone{ public Texture2D _dir; public Texture2D _light; public Texture2D _shadow;}public LightMapClone[] _lightmaps;private LightmapData[] savedLightMaps;private void Update(){ if (Input.GetKeyDown(KeyCode.Escape)) { StartCoroutine(SimulatePowerOutage()); }}private IEnumerator SimulatePowerOut.. 2025. 3. 19. 이전 1 다음 SMALL